Meet the female entrepreneur set on real (and fair) monetization of the gaming ecosystem.

 

Nithinan Boonyawattanapisut is the CEO and co-founder of HotNow and co-founder of Axion Games, one of the leading AAA independent video-game studio’s in China. As a woman whose found tremendous, long-term success in a video-game career–she’s the exception to the rule–she’s also happy to share the why, how, and what to attribute to her success thus far.

Nithinan falls into the category of serial entrepreneur, opting for on-the-edge innovation and market-gap problem solving. With gaming innovation, Nithinan is working hard to improve profitability for both brand advertisers and creators, monetizing a market that is long overdue for monetization. Did I mention that she also oversaw record-breaking games such as Gears of War, one of the most successful Xbox games, Infinity Blade, the fastest-selling iOS app in history at launch, and Rising Fire, selected as Tencent’s headline shooting game for 2018? All of which makes her business and product savvy, too, a perfect fit for this design and innovation column.

Let’s Talk the Platform First

HotNow is Nithinan’s location-based digital marketing platform with more than 700,000 application downloads and over 50,000 partner stores, including notable retailers such as McDonald’s, Baskin-Robbins, and Dunkin’ Donuts. HotNow is designed to appeal to modern consumers by leveraging gaming tactics to access curated selections of deals and promotions. Simply put: HotNow makes it fun and easy for retailers to digitally advertise in a way users actually want, thus monetizing a realm of the market that has seen low and slow conversions in the past.

Cost Doesn’t Match Profit

The cost of producing games has been on the rise exponentially, along with the rise of gamer expectations around graphics and immersive experience. Computing power, oppositely, is getting cheaper and faster. The growth in production costs puts a crunch on the entire industry, leaving most games unprofitable. The gaming model that’s most popular is the freemium model, in which the download is free and the games then rely on in-game purchases for support. But only 5 percent of users are actually making purchases and the other 95 percent create a major loss for the developer. This isn’t a viable model, when only 15 percent of all games are profitable and the rest cut their losses.

Read the original INC article published on July 8, 2019.

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